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> I'm super shit at rigging sadly (as a matter of fact, I can't rig at all).
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It would honestly be better to re-rig them to the CS:S skeleton instead to avoid having the pinky and ring fingers sticking out for no reason on both hands. > Like I said on the other submission, CS:S still makes use of the "mitten hands" setup for character models, so it's honestly not a good idea to just take a character model or ragdoll from GMod and throw it into CS:S without fixing up the rigging a bit in the process as well. ↺5 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Theres this whole 'high and mighty' attitude around modding games, I can't stand this, some people mod, some don't, thats all there is to it, if someones such a fantastic modder, go off and actually design original games.Metal Gear Solid V: Ground Zeroes Marines CT Pack Signup Login ModsĪnd creators, since 2001. Other games, like lets say MGSV, are story centric, most people are going to simply translate, swap out audio, maybe a model swap or 2, thats it, not all games improve with mods, and to be honest from my perspective, most of the mods seem pointless anyway. Some games suit the modding scene and others don't.Ī game like skyrim isn't story centric its gameplay centric, modding improves the gameplay elements, and its built with modding in mind, its easier for people to make entirely new things, more than just textures and models. If a game requires modding to be a good game, then its obviously not a good game in the first place. rip models and textures, rip sounds, translate to another language. Odrin wrote:they'll do the same stupid shit they always do.
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